Project won't package; weird Fatal Error
I was stupid enough to not test package when I moved from 4.9 to 4.10. I recently found out I can't package it anymore in 4.10 - and I can't trace the problem. The log just shows "Fatal Error" and nothing else =(. The minidump also shows nothing.
The first time I tried packaging it, it stopped at this line:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-15.52.14:458][ 0]LogOutputDevice:Error:
And then "Unreal Engine 4 has crashed" - however, clicking "close program" didn't close it at all. It was just stuck at that line, and I could cancel the package. So basically the logging itself crashed something... Every attempt after that didn't have the problem, but spat out the log below.
Could anyone hopefully point out what the issue might be?
Sorry for the late reply, just finished my finals! Unfortunately after about 20 hours of tinkering I'm afraid it is an issue deep inside the engine from upgrading versions (4.7 -> 4.9 -> 4.10) using the same project, and I am unable to figure it out. I have decided to migrate my maps into a new empty project. This has been a two year solo project for me so it's quite large - the migrate function works partially for such a large project, but at least it can successfully build now. I will be spending the rest of my time getting the rest migrated and work properly.
Thank you for the replies and support =)!
answered Dec 12 '15 at 03:35 PM
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