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How to get notify when a client joints or leaves the server?

I am trying to get all the players that are there in the server .Currently I am using get All Actor Of Class node on every 2 seconds as my game requires them all to compare their attributes and then rank them accordingly . but its lagging due to it . So is there a way to get the player that joins the server and store it and when player leaves, it fires an event to let the server know a player has left and clear the space .

Product Version: UE 4.10
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asked Dec 11 '15 at 11:04 AM in Blueprint Scripting

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U can use the GameMode Login/Logout methods for that. For getting the connected played list u can use the GameState PlayerArray property instead of iterating trough the game actors

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answered Dec 11 '15 at 12:52 PM

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avatar image devilhiyan Dec 13 '15 at 04:30 AM

I really appreciate the help, hey could You also direct me to where I can get more information about those. Thanks.

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