Animation blueprint failed cast
Hi, i'm trying to get my character to play animations based on bullet hits. I followed the tutorial on 3rd person game with blueprints
only instead of punching i want a hit animation. i did what he showed and tried to cast to my player in the animation blueprint, but the cast always fails. the animation blueprint is set as the characters animation and it's the correct skeletal mesh.
am i missing something?
asked Dec 11 '15 at 02:35 PM in Blueprint Scripting
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