Graphics glitch when hovering mouse over a new project

I recently got a really good laptop, and installed UE4 on it. I am currently getting this wierd cracking screen whenever I highlight my mouse over new project, or in my editor when I highlight over toolbar in editor. Any idea what’s happening? I already verified my install, nothing changed.
I’ve uploaded my dxdiag.txt[link text][1]

thank you for any help you are able to provide!
I really appreciate it.

Probably a graphics issue, have you ever thought of upgrading from integrated graphics? It’s strange that you have 32GB of ram but no GPU.

yeah, I have Geforce gtx 880m gpu. I have even went to nvidia control panel to use that instead of integrated graphics. But I don’t know if it’s working?

it will work for sure
INTEL is greatest failure in GPU industry and I don’t know why ? xD

Set it using nividia and it should work smooth

thing is, I already set High-perfomance NVIDIA processor in global settings in Nvidia Control Panel. I also went to program settings and set same for each unreal application in my 64-bit folder. Maybe my integrated graphics somehow forces unreal to use integrated, is there someway to disable integrated graphics from my computer? Would I need to go to device manager?

I tried disabling integrated graphics, and that wasn’t smart thing to do. so, lesson learned. I don’t know what else to do honestly, I’m at a lost. I guess there’s always uninstalling and re-installing UE4. Though I shouldn’t have to do that, I did verify my install, and it was good.

Try updating your drivers.

I updated all my drivers, both intel and nvida, I also uninstalled UE4 and re-installed it, but nothing worked. Is there any other solution that anyone can give me? Maybe someone at Epic games can answer this?
thank you

IS anyone at Epic games able to help me? I’m still receiving this tear on my unreal launcher and editor. I really appreciate all help that I’ve gotten so far, but none of that has worked for me.

Hey there!

I’m sorry you’re running into these problems. Does launcher work correctly for you? If so, can you try running editor with -opengl to see if that makes problem go away?

yeah, I can open launcher, but I get tears and rips when I hover my mouse over links in both launcher and editor. Where do I add -openg1? In shortcut of launcher.exe?
thanks

You can just add -opengl to shortcut for editor. editor executable is somewhere in your install directory: under Engine\Binaries\Win64\UE4.exe

Hi,
I added -openg1 and I still received tear in my editor.

To be clear, we are talking about -opengl as in http://www.opengl.org/.

Okay, I put in -opengl this time, and I still received tears. Strange, I have an older gpu in my other laptop and I don’t receive any tears. I’m not sure what’s happening?
thanks for response!

Ok, so could you please run with -d3ddebug. This should enable direct 3d debug info logging. After you run and see some of tearing, we would need generated log file.You can find it in C:\Users\[YOUR USER]\AppData\Local\UnrealEngine\[ENGINE VERSION]\Saved\Logs. For example, if your name is and you are running UE4.0, it would be: C:\Users\\AppData\Local\UnrealEngine\4.0\Saved\Logs

it wouldn’t upload with text by itself, but I think this is file.
link text

Ok. I should have been more specific. Could you take out -opengl when you do this.
EDIT: otherwise it won’t actually log any D3D errors because it will use OpenGL instead.

Okay, thanks!
here’s file:
link text

Hi there, you say you have a geforce 880m. Based on your logs it is selecting a different graphics adapter ( integrated one):

[2014.05.07-00.26.42:876][ 0]LogD3D11RHI: Found D3D11 adapter 0: Intel(R) HD Graphics 4600 (Feature Level 11_0)

This might be causing problem. It is a known issue that sometimes engine will select wrong adapter if you have more than one. Fortunately we are working on a hot fix for this issue. In mean time, we do have a way for you to apply this fix now though.

Please see Current Available Quick-Fix Solutions - Announcements - Epic Developer Community Forums.

Download QFE listed under “Current List of Available QFEs in 4.1”. Let us know if that works.

Edit: There is some more information here that may be of interest to you: