Could someone point out which texture (or texture rgba element) is used as the mask multiplier to
expose the T_Tile_PebblyRiverbank_D.TGA texture in the Kite Demo Landscape erosion flows?
(see yellow lines in screenshot)
I inspected the master landscape material, its texture usage and their rgba components, but can’t seem to find where
the subtraction is happening. I’m assuming it is a texture that was generated by WorldMachine but I just can’t pin down where it is being applied. I also looked in each material function used by each layer, so unless I am missing something it must be somewhere else.
I am assuming that an erosion flow (alluvial fan) mask is being used but that could be completely wrong and why I can’t find such a texture. My assumption is based on a comment by Ryan Brucks here (time index30:53):
Thanks!