AI not getting random point

I am trying to fix it for hours, and I cant figure out why it is not getting a random point. It seen that everything is executing fine, I used “Print String” in everything that I could.
I am using this to spawn the AI, in the level blueprint

Here it is the BP I am using to generate the random point. Parent Class: BTTask_BlueprintBase.

Continuing…

Here is the Blackboard, where I set the vector variable.

And for the last my BT, it is executing both tasks, but not generating the random point still.

Do I need to create my own AIController or Pawn or can I use the one that is in the ue4 already?

I really appreciate any help!