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How to swap Texture Source from Paper2D Sprite

I simply want to change the the Texture Source of my sprites at run-time, this way I can "re-skin" my game dynamically with a simple switch of textures... the problem is I can't find a way to do it from blueprints.

I want to keep all the properties, dimensions, collision settings of my sprites, I only want to change its texture. Seems logic that an easy way should exist.

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Product Version: UE 4.10
screenclip.png (305.7 kB)
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asked Dec 11 '15 at 07:10 PM in Blueprint Scripting

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avatar image kShadowcraft Feb 27 '18 at 02:00 PM

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