How to swap Texture Source from Paper2D Sprite
I simply want to change the the Texture Source of my sprites at run-time, this way I can "re-skin" my game dynamically with a simple switch of textures... the problem is I can't find a way to do it from blueprints.
I want to keep all the properties, dimensions, collision settings of my sprites, I only want to change its texture. Seems logic that an easy way should exist.
asked Dec 11 '15 at 07:10 PM in Blueprint Scripting
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