Spawning Particles across a random area
Could anyone give me some pointers on creating an effect where a bolt of lightning spawns from a random spot within a vector and arcs towards a central point?
Something similar to the boost effect from F-Zero GX? https://youtu.be/GQ1FLPBw1FE?t=4m38s
Or the stealth effect from Metal Gear Solid 2? https://youtu.be/SpRCSU0lXZ0?t=154
This is being created using a beam emitter, which apparently cannot simply make the source of the beam cull to the ground around it from Cascade, so I'm looking to use a blueprint system or something similar to create the effect by attaching the target to the object the lightning is arcing to and spawning the source in a random area culled to the ground.
My current beam effect is a single arc from start to finish. I was thinking I'd use the blueprint to spawn them as needed since I can't make the source of the beam cull to the ground from within cascade.
I hope what I'm asking makes sense. I'd appreciate some pointers or references for this. I'm not that familiar with blueprint scripting yet so I'd appreciate the help.
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