4.1 Mac Osx Level loading still bugged

Unreal 4.1 still contains this problem where a careless “abs” path causes these matches to fail when in fact they are fine. This occurs on a mac where “home” directory is not on root drive. A very common setup for any mac with more than 1 hard drive. There is no easy way to fix this as all your “user” files on on second hard drive - short of getting a new mac or moving all your files around. Which you likely can’t do as reason it’s on two hard drives is you ran out of space on a single drive in first place. I’d ask you to take this bug seriously as it completely disables unreal 4 from use on these systems. You can neither save or load a level - completely making unreal 4 un-operable on these systems.

Get any mac with two hard drives where “user” drive is on second hard drive.

  1. Download Unreal.
  2. Open “Example Content” project.
  3. Try and load any level map …

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This bug is still causing me alot of trouble. I’ve tried moving all files over to a Mac Laptop where though this problem does not show - it instantly get so hot and is so slow I can’t debug one final problem I’m having with ios version. Help please it’s stopping us from releasing project.

Hey

We’re going to try to track all these issues in one AnswerHub post, because they seem to be related:

Once we get that resolved, hopefully in 4.3, please let us know if you still experience these issues.

Thanks!