Combinerotators

follow endless runner tutorial part 1

On my CombineRotators i don’t have R P Y. Instead of i have X Y Z. I have set my Z as -90 and 90. But it doesn’t work. Plz help me to understand what is wrong…

roll pitch yaw or RPY for short (rotation values) - easily correspond to XYZ directionality (floating values).

X being Roll, Y being Pitch, Z being Yaw.

I actually though that in the newer versions of the editor the xyz is followed by the correct axis name in all rotation nodes, for example if I “make rotator” and split the structure pin into the axes, it tells me which is which, good luck.

p.s.
if setting the yaw or roll doesn’t make you turn or look sideways or something, -check if control rotation is inherited for the character, or not in the details panel of any camera actor you are using.