Hi,
run into strange rotation behavior while trying to set camera angle (spring arm rotation) to pitch=-90.
The logic is, then the pawn is standing behind an object and is hidden (top down view), change the spring arm rotation from x=0.0,y=-50.0,z=0.0, which is my default to x=0.0,y=-90.0,z=0.0. I’ve tried with location rotation and world rotation, the behavior was worst with world rotation even thou it was also happening with location rotation.
As you can see from the video, the camera starts to spin and in the end it seems to have rotated on all axis even thou only pitch has been changed in BP.
[Video][2]
Some kind of workaround seems to be setting the pitch to -89 instead of -90
Regards,