Event Tick not firing?

Hey guys.

In my Weapon class it’s set like this:

Now, I created a child class of that Weapon class as a Blueprint:

Now, the Tick event doesn’t fire.

But if I add an Event Tick block inside the blueprint, it works!

Why? O.o

Hello gedamial,

Can you try commenting out those two lines of codes (not the Super) in your Tick function and putting this line in there?

UE_LOG(LogTemp, Warning, TEXT("Tick is working"));

With that in my Tick function, it is working either way, if the Tick event is there or not in the Blueprint. It should spam your output log with that message (since it’s on tick). Trying to make it as simple as possible to try where the difference is.

We haven’t heard from you in a while Gedamial. Are you still experiencing this issue? If so, please let me know if you’ve had a chance to try the suggestion from my previous comment. In the meantime, I’ll be marking this issue as resolved for tracking purposes.