Having trouble getting Morph Targets to import from Blender. I am using UE 4.9.2, and Blender 2.76b
I made a simple cube in blender, and placed a shape key on it. I exported this with the FBX exporter using FBX 6.1 ASCII. I unchecked the “Apply Modifiers” button and exported the file. Just to be sure I opened the file in Notepad++ and it appears to have Morph Targets in it. I also tried the binary FBX format, nothing.
I go to UE4 and import the FBX and selected Import as Skeletal. First of all your documentation says to check the “Import Morph Targets” check box (there is no such check box)
I left everything else default.
It generates the files, when I open the Skeletal Mesh in UE4 there are no Morph Targets listed.
In looking through the Mesh Details in Persona I found a check box “Import Morph Targets” I selected this and clicked on “Reimport Mesh” still no Morph Targets.