Hit events no velocity?
I've been trying to set up a player that bounces by launching the character when they hit a surface, however I have run into many problems, the main one being that when using Event Hit or Component Hit events the velocity is always at zero, and not only this, but also when using a sphere trace to try and skip this issue (instead of event hit) and despite having frame rates of 144+ it constantly seems to calculate the traces after the physics tick, and so, despite having a larger trace then collision component, the velocity returns as zero. This is really annoying and will stop me from entering the concurrent Ludum Dare, so I would very much like to know the solution, or have the issue fixed in future please.
asked Dec 13 '15 at 06:20 AM in Bug Reports
Hi Oscar Cooke-Abbott,
We have not heard from you in several days. I am marking this as answered for tracking purposes, if you are still experiencing this error, please comment with the requested information.
answered Dec 21 '15 at 02:45 PM
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