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Blueprint Add Controller Pitch doesn’t work

Don't relly kown why and as been troubling me since yesterday. Everything was done by following Digital Tutors Digital Tutors - Quick Start to Unreal Engine 4 Volume 3.

Product Version: UE 4.9
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asked Dec 13 '15 at 09:00 AM in Using UE4

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tigerccx
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avatar image getnamo Dec 13 '15 at 10:45 AM

You will need to elaborate more on this question. Give the context of what you're trying to do and maybe some screenshots of the problem.

avatar image tigerccx Dec 13 '15 at 12:10 PM

My apology.The Internet in mainland China really can't get any faster and to open this page took me like 5 mins or more.And when it comes to uploading screenshots,it just remain 0%. So have you got any email address I can send the pictures to?I would really appreciate it.

avatar image getnamo Dec 13 '15 at 01:25 PM

Try this website: http://blueprintue.com/, you should be able to copy and paste blueprints there and click create pastebin and share it with us as a link.

avatar image tigerccx Dec 14 '15 at 10:59 AM

Here,

http://blueprintue.com/blueprint/rnls-bfc/

And Crouch doenn't respond too.

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2 answers: sort voted first

Add the camera component and set it's location to 0 0 50, then set use pawn control rotation on that camera

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answered Dec 13 '15 at 12:19 PM

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xd majiik
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avatar image tigerccx Dec 13 '15 at 12:39 PM

Sorry,I'm just an amateur and I don't really kown how to use rotation only on the camera.Can you be more specific?Or can you leave an email address so I can send the screenshots of my blueprint.

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Ok, so

  1. Go to character blueprint

  2. Press "add component"

  3. Find "camera"

  4. Go to your camera details and find "use pawn control rotation"

  5. Set it to true (chech the small checkbox)

  6. Compile and save

Done!

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answered Dec 13 '15 at 12:51 PM

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Ghostpavels
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