Complex Character collision?

I would like to do something more complex then just a simple capsule collision for my character. Is there a way to do this inside the editor without writing a new character class or am I stuck with the capsule?

I mainly like to have a extra collision for the arms which then also needs to prevent the character from moving when the arms collide with the world.

Characters expect a single collision primitive. If you want to make a more complex shape use Pawn as your base class instead. Optionally if you just want to just have physics collision with more precision, add collision shapes using the Physics Asset Tool (PhAT), which can be associated with a skeletal mesh.

This a workflow epic should improve as it is a common question.

Ok, Pawn isn’t a good option either since the pawn movement class is very limited and I would again have to write a class. Physics collision is also not a option since I want it to prevent the player from moving when colliding.

Any solutions for this?