Animating Fighter style 3D hitboxes: ¿Current methods?
I'm trying to figure out ways to set up, either per-frame or animated, collision boxes, corresponding to animated attacks (or hazards) that play for a certain time when executed, like a sword slash or a non-projectile continuous laser beam for instance.
Except, I won't have a 3D model where I can attach hitboxes to its bodyparts. The hitboxes will be 3D however.
The problem I have is how can I "set them up" to be reproduced when executed. I've found several interesting ways but each of them has its own limitations:
Some interesting features that I would like to have or implement later if needed would be the ability to play, stop, resume, reverse, change speed of the animation, and change the animation's starting point. Matinee has them but with the limitations I mentioned before.
Any help and/or orientation concerning this topic would be appreciated. Also, if I need to do anything through code instead of blueprints, that won't be a major concern. I can deal with both. Finally, feel free to request any information or clarification I can provide you with.
Thank you very much in advance.
asked Dec 13 '15 at 04:07 PM in Using UE4
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