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Increasing ball acceleration?

Hey guys, how can I increase the acceleration of my ball in the ball template when it enters a trigger radius or some object in the scene? Can I do it inside the Physics Ball blueprint because I saw a Torque node with an input accel change.

Product Version: UE 4.9
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asked Dec 13 '15 at 07:14 PM in Using UE4

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VeljkoCG
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You probably want to add a force via AddForce() on the ball's primitive component. Check out this example plug-in that accelerates a ball when approaching the ground in order to create a hover effect. Make sure to read the comments in the code as well. The plug-in also contains a Blueprint version in case you do not want to use C++ for this.

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answered Dec 14 '15 at 07:15 AM

avatar image VeljkoCG Dec 14 '15 at 09:11 AM

Do you have another solution? I can't use plug-ins.

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