Increasing ball acceleration?
Hey guys, how can I increase the acceleration of my ball in the ball template when it enters a trigger radius or some object in the scene? Can I do it inside the Physics Ball blueprint because I saw a Torque node with an input accel change.
asked Dec 13 '15 at 07:14 PM in Using UE4
You probably want to add a force via AddForce() on the ball's primitive component. Check out this example plug-in that accelerates a ball when approaching the ground in order to create a hover effect. Make sure to read the comments in the code as well. The plug-in also contains a Blueprint version in case you do not want to use C++ for this.
answered Dec 14 '15 at 07:15 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here