Increasing ball acceleration?

Hey guys, how can I increase the acceleration of my ball in the ball template when it enters a trigger radius or some object in the scene? Can I do it inside the Physics Ball blueprint because I saw a Torque node with an input accel change.

You probably want to add a force via AddForce() on the ball’s primitive component. Check out this example plug-in that accelerates a ball when approaching the ground in order to create a hover effect. Make sure to read the comments in the code as well. The plug-in also contains a Blueprint version in case you do not want to use C++ for this.

Do you have another solution? I can’t use plug-ins.