Compiling Unpin Structure Break

Some of my blueprints that i have “cast to” in and get an variable that is a structure get unpinned from the break so i get Blueprints errors and cant compile.

[Error Log][2]

Hello Denaton,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed set of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any other blueprints that may be involved with this issue?

I don’t know what i did but it stop happen suddenly, i have had this before and i would like to know why it happens so i can avoid it in future development.
The screenshot is one of them, the item variable from the cast to is the one that get unplugged.

First off I would like to say that I am happy that your issue is no longer occurring. However, we will need a reproducible test case before we can address the issue. If you have any additional information that could lead to the reproduction of this issue please feel free to add this in a reply. Also if this issue returns and you have additional information on how to reproduce this issue in a clean project, please feel free to reopen this issue and I will be more than happy to assist you further.

Make it a great day

I think it has to do with something about changing the structure, i have a huge component on some actors, in that i have an structure variable with lots of variables in it, (Structures in structures in structures and so on), adding one more seems to cause this problem. I wish i had time to try this problem out in an empty project but i don’t unless it can wait 2 months.