Problem with vehicle and articulated part
We're having an issue with the physics of our trucks. These are attached via a constrain to their trailers, which is working fine so far. The trailer does have a VehicleMovementComponent as well, but without any controls.
The trailer's placing and attachment is done via a blueprint. At the time the trailer comes to a halt - the velocity is at 0, so to say - the whole trailer won't move anymore. The truck still reacts to input. Its wheel are steering and rotating on spot. The trailer actually does have a little bit of velocity, but it's barely noticeable.
We've tried various configurations for the truck, trailer and the constraint, unfortunately without any positive result. It looks like something is blocking the movement.
Thank you and kind regards, René.
asked Dec 14 '15 at 10:49 AM in Bug Reports
Sorry for the delay.
The trailer is the same Skeletal Mesh that is used for the base car but the 'trailer' component is using a different Physics Asset that has the wheels constrained to a particular axis. The reason for this is the base Physics Asset is not constrained and relies on the Vehicle Movement component to keep the wheels constrained properly.
As far as making a vehicle with more than 4 wheels, here is a bit more info on that. Basically to implement it properly you will need to dip into code. You can however 'fake' it by using a ragdoll/animated wheels as the extra wheels.
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