I have been requested to fiddle with some hardware, get the data and then visualize this data somehow in Unreal 4. Hardware that is essentially not supported by the software. Now my problem is as follows; my experience so far is mostly limited in gameplay programming, so I have no idea where to start getting data from external sources that are not compatible with UE4.
How would I go about capturing data from hardware and then load this into UE4 at realtime?