Fetching data from external sources realtime

I have been requested to fiddle with some hardware, get the data and then visualize this data somehow in Unreal 4. Hardware that is essentially not supported by the software. Now my problem is as follows; my experience so far is mostly limited in gameplay programming, so I have no idea where to start getting data from external sources that are not compatible with UE4.

How would I go about capturing data from hardware and then load this into UE4 at realtime?

Unreal C++ plugins provide a large amount of feedom to recive data from external sources as well as transmiting data throught network or other libs etc

Several options may be worth looking into:

Unreal uses a server/client relationship so depending on what sort of control you may concider using a server to drive the flow of gameplay.

  • RPCs:
    RPC functions can be very useful and allow either the client or the server to send messages to each other over a network connection.