Hi there!
So, recently I’ve been playing with level design and doing some level-blueprint scripting. Thing is:
There are some pillars in my level (not blueprints, just meshes) which I destroy at some point (with destroyActor).
When I do so, their shadow is still projected on the level.
Additionaly I have a group of “destroyed pillars” which I set to hidden in game (with setActorHiddenInGame)in level-blueprint eventbegin, and they also project shadow while being hidden, so the result is:
A: a bunch of pillar with a strange shadowy base
(pillars get destroyed)
B: a bunch of runes with a strange square-like shadow in the middle.
I’m sure there are better ways to do this that prevent the shadow issue from happening, I just cannot find any.
Every help is appreciated!