Create a glow (halo effect) around an object?

Hello all,

I am currently attempting to create a aura field around an object in unreal 4.9

Would the best way to create this effect be in the blueprinting? In the material creation or using a separate object to show this?

I have tried using a emissive light but I want the light separate from the object itself, kind of like a stroke in photoshop effect.

Can this be achieved?

All help is welcome, thanks in advance

No luck with the desired aura effect.Any luck yourself?

I currently have an emissive glow radiating from the object during a matinee sequence.
The only other option I could think of was to duplicate the static mesh in max, scale it up and then put a translucent material on top of it.

I haven’t found another way forward yet.

Let me know if you have any success

Any luck with this? i’m creating something similar now.

I have two ideas. Emiting additive, short life, zero speed particles from mesh or post process on camera (for now post process is only idea).

http://www.michalorzelek.com/blog/tutorial-creating-outline-effect-around-objects/

You’re welcome!

Yes…Thanks :slight_smile: I know this method. This is not what I needed. It’s just outline.