Morph target animations become corrupted
I am currently trying to use Unreal 4 to carry out an experiment. I am using the hairworks version which is branched from unreal 4.7.4.
Unfortunately, I have encountered an issue that has stopped me in my tracks. The morph target animations seem to become corrupted all the time. I have noticed that if I clicked on one particular animation asset when I first run the editor, all animations (other than that one) mess up. Morph targets won't trigger or the wrong targets will and so on. Also over time I notice that sometimes this issue creeps in.
I have reimported every single animation, I have looked at them in a fresh project and unfortunately all these issues have reappear.
Has anyone experienced an issue like this and if so did you figure it out?
asked Dec 14 '15 at 04:02 PM in Bug Reports
I tried it in the 4.7.5 version of hairworks and the problem appears to be solved so I guess it was an issue with that particular version.
answered Dec 15 '15 at 05:26 PM
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