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Morph target animations become corrupted

Hi everyone,

I am currently trying to use Unreal 4 to carry out an experiment. I am using the hairworks version which is branched from unreal 4.7.4.

Unfortunately, I have encountered an issue that has stopped me in my tracks. The morph target animations seem to become corrupted all the time. I have noticed that if I clicked on one particular animation asset when I first run the editor, all animations (other than that one) mess up. Morph targets won't trigger or the wrong targets will and so on. Also over time I notice that sometimes this issue creeps in.

I have reimported every single animation, I have looked at them in a fresh project and unfortunately all these issues have reappear.

Has anyone experienced an issue like this and if so did you figure it out?

Product Version: UE 4.7
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asked Dec 14 '15 at 04:02 PM in Bug Reports

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avatar image Matt.Williams Dec 14 '15 at 08:57 PM

Hi DevTad,

Have you tried replicating this issue outside of the hairworks branch? I'd like to know if it's happening in standalone 4.7.4 and also standalone 4.10.1

-Matt W.

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I tried it in the 4.7.5 version of hairworks and the problem appears to be solved so I guess it was an issue with that particular version.

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answered Dec 15 '15 at 05:26 PM

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avatar image Matt.Williams Dec 15 '15 at 07:14 PM

Glad the newer version resolved it!

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