How to access UE4's V-HACD library?
If I understand correctly, UE4 already integrates the V-HACD library. What do I have to do to my project's C# build script to access these functions? Would I be using the V-HACD API directly, or does Epic have a wrapper over that library?
asked Dec 14 '15 at 10:07 PM in C++ Programming
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