If I understand correctly, UE4 already integrates the V-HACD library. What do I have to do to my project’s C# build script to access these functions? Would I be using the V-HACD API directly, or does Epic have a wrapper over that library?
If I understand correctly, UE4 already integrates the V-HACD library. What do I have to do to my project’s C# build script to access these functions? Would I be using the V-HACD API directly, or does Epic have a wrapper over that library?