Deactivating 2 Box Collisions (Trigger)
Hi everybody !
I didn't find any answer on internet so I need to ask you this :
I created two separates blueprints, each containing some actors (for one is a sofa for the other a lamp). I've added to them a sphere collision for the sofa BP and a box collision to the lamp BP, those collisions box & sphere are set to "Triggers" and those triggers overlap each other. They're working perfectly but when I'm overlaping the two triggers at the same time and I set their collision to "No collision" (with the "set collision enabled" node) in my BP's it affects the two triggers at the same time. No matter which event I'm calling if I call one of them it affects the two triggers.
What can I do if want to set them to no collision separately & when I want to while playing?
Thanks in advance
hey :D, you could use this in your triggers. it'll helps you that the only one can activate the triggers is the character.
hope it help in something.
answered Dec 15 '15 at 01:35 PM
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