Cool 2D effect?

at 0:12 in this video you see the character hit an opponent with a strong move resulting in a cool radial wave effect.

I was wondering if anyone had any ideas how to get an effect similar to this? Preferably in Blueprints.

I don’t see it, you mean that yellow flashing?

Sorry its kind of hard to catch due to the light background on that part it’s more visible at 0:40-0:43

I tried to screencap it

Thanks so much that’s exactly what I want :slight_smile:

I still don’t see it ;p But i kind of suspectic what you want to do, you want to displace the pixels isn’t? In material there a node called SceneColor:

It let you sample pixels from behind the object, you input UV map in which SceneColor and SceneTexture will sample pixels behind the mesh (not only color but other maps to using SceneTexture) which be reused in this mesh (making object translusent or transparent), if you use normal UV object will be transparent but then you start modify UV map you will start to distort the pixels behind the mesh. Heres example of that but made in post processing:

But you can use it normally on any opaque material for mesh :slight_smile:

It’s not direct anwser but should direct you what to do

How would I apply this to a paperflipbook ?