4.10.1 - iOS App Crashing on Launch
I am developing with UE4 on my Windows PC. Whenever I deploy my game straight from the editor via "Launch > All_iOS_on_Machine" and then launch the app on my iPhone 5s it crashes immediately.
HOWEVER, if I package the game for iOS, copy the ipa over to my mac, and install it on my iPhone via iTunes it runs flawlessly.
The map is modularly generated at run-time. No more than 35 actors are in the scene at any given moment, though 2/3 of them are set to move. As you can see from the image below my prototyping meshes are extremely simple. I am using one stationary directional light, and six static point lights, with none of them casting shadows.
Frame rate on the actual mobile device is ~33ms.
I can only partially symbolicate the logs from my iPhone. They show two different threads that cause the crash but I simply cannot pinpoint the problem. Am I doing something fundamentally wrong or has anyone else faced this issue before?
I have uploaded the logs to dropbox if anyone can make sense of them: https://www.dropbox.com/sh/cl0z8xh53u5yw2c/AABajMpPwTtS1C5usOqoW9L5a?dl=0
I'm happy to hear that you have resolved your error. I am marking this as answered for tracking purposes. If you experience this error again, please post back here with updated repro steps and I'll be happy to take another look.
answered Dec 16 '15 at 03:05 PM
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