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New level camera issues

To bring my problem to the basics:

How to create a new level using TopDown blueprint template and make the character move as intended? (and the camera follow as intended)

In the original map there is a character already in the level, if you delete it and drag a new one to the level it will still follow the expected behaviour (move on click with camera following from above), if I replace it with a player start it will still do it, but when I create a new level it just does not happen.

How can I do it so if I place a 'player start' actor in a new level blueprint, the character that spawns has a camera that follows and has click to move enabled??


Product Version: UE 4.9
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asked Dec 15 '15 at 06:53 PM in Blueprint Scripting

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The reason that the character does not move in a new level is because you need to add a Navigation Mesh. To do this, add a Nav Mesh Bounds Volume and set its size to fit your level. This should allow your character to move as intended. Let me know how that works.

Have a great day,

Sean Flint

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answered Dec 15 '15 at 07:14 PM

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Sean L ♦♦ STAFF
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