Elevator BP with switch BP
I have an elevator which is a blueprint extends from Actor class, and a button that can control it which is also a blueprint, and extends from Static Mesh Actor .
I want to add buttons to the elevator's cabin as subobjects to create a control panel.
If I attach the buttons as a childactor to the elevator cabin, it doesn't move with the elevator.
How should I add a blueprint as a subcomponent to an other blueprint?
Here's a video about it: https://www.youtube.com/watch?v=QWaT4TjlyPs
asked Dec 15 '15 at 06:46 PM in Blueprint Scripting
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