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Elevator BP with switch BP


I have an elevator which is a blueprint extends from Actor class, and a button that can control it which is also a blueprint, and extends from Static Mesh Actor .

I want to add buttons to the elevator's cabin as subobjects to create a control panel.

If I attach the buttons as a childactor to the elevator cabin, it doesn't move with the elevator.

How should I add a blueprint as a subcomponent to an other blueprint?

Here's a video about it: https://www.youtube.com/watch?v=QWaT4TjlyPs

Product Version: UE 4.10
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asked Dec 15 '15 at 06:46 PM in Blueprint Scripting

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Dajka Ferenc
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