Unreal Engine with CLion?
I was searching some topics that will answer that questions, they were little bit outdated so I want to ask that question again. Is it possible to somehow connect Unreal Engine 4(4.10.1) with CLion?
If anyone know something about that topic, I would like to read it
asked Dec 15 '15 at 07:26 PM in C++ Programming
You can use any text editor, all you need to do is use those commands:
Replace "ProjectName" with project name and paths with proper paths. You can replace Development with Debug or other build type you see in VS. -rocket prevents to include engine from build, so if you got engine from source those commend wont rebuild or clean the engine code, it's meaning less with build.bat, this option is required with launcher version of engine. The rest like include paths and stuff line that for extra IDE tools to work you need to set up manually, most impotent is include path so auytocomplete tools can scan for functions, direct it to Source directory of engine.
Note that you still need to have VS installed for compiler either way, UBT only knows how to use VS or CMake (not sure if you can make 2nd work on Windows)
For editor to use specific IDE you need a plugin for that
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