It was working perfectly fine yesterday. Now when I load my project it gets to 95% then crashes. All my other projects work fine, just not this one (my largest and most important project) I then updated to the newest version of UE4 4.10.1 and still it crashes.
I will post my error log, this is very stressful. Thanks you for any insight. I have no idea what has changed in the last 24 hours.
[2015.12.16-04.53.08:332][ 0]Log file open, 12/15/15 23:53:08
[2015.12.16-04.53.08:332][ 0]LogInit:Display: Running engine for game: Infinity
[2015.12.16-04.53.08:332][ 0]LogInit:Display: RandInit(684339351) SRandInit(684339351).
[2015.12.16-04.53.08:332][ 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
[2015.12.16-04.53.08:332][ 0]LogStats: Stats thread started
[2015.12.16-04.53.08:332][ 0]LogInit: Version: 4.8.3-2634408+++depot+UE4-Releases+4.8
[2015.12.16-04.53.08:332][ 0]LogInit: API Version: 2579680
[2015.12.16-04.53.08:332][ 0]LogInit: Compiled (64-bit): Jul 27 2015 16:24:33
[2015.12.16-04.53.08:332][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01
[2015.12.16-04.53.08:332][ 0]LogInit: Build Configuration: Development
[2015.12.16-04.53.08:332][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.8
[2015.12.16-04.53.08:332][ 0]LogInit: Command line:
[2015.12.16-04.53.08:332][ 0]LogInit: Base directory: C:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/
[2015.12.16-04.53.08:332][ 0]LogInit: Rocket: 1
[2015.12.16-04.53.08:343][ 0]LogInit: Using libcurl 7.41.0
[2015.12.16-04.53.08:343][ 0]LogInit: - built for x86_64-pc-win32
[2015.12.16-04.53.08:343][ 0]LogInit: - supports SSL with WinSSL
[2015.12.16-04.53.08:343][ 0]LogInit: - other features:
[2015.12.16-04.53.08:343][ 0]LogInit: CURL_VERSION_SSL
[2015.12.16-04.53.08:343][ 0]LogInit: CURL_VERSION_IPV6
[2015.12.16-04.53.08:343][ 0]LogInit: CURL_VERSION_ASYNCHDNS
[2015.12.16-04.53.08:343][ 0]LogInit: CURL_VERSION_LARGEFILE
[2015.12.16-04.53.08:343][ 0]LogInit: CURL_VERSION_IDN
[2015.12.16-04.53.08:343][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
[2015.12.16-04.53.08:343][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
[2015.12.16-04.53.08:343][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
[2015.12.16-04.53.08:343][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
[2015.12.16-04.53.08:343][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
[2015.12.16-04.53.08:353][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.12.16-04.53.08:365][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.12.16-04.53.08:371][ 0]LogInit: Object subsystem initialized
[2015.12.16-04.53.08:371][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'r.AllowMeshDistanceFieldRepresentations = False'
[2015.12.16-04.53.08:371][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.12.16-04.53.08:371][ 0]LogConsoleManager:Warning: Console variable 'r.MSAA.CompositingSampleCount' wasn't set ('Scalability' has a lower priority than 'ProjectSetting')
[2015.12.16-04.53.08:372][ 0]LogInit: Selected Device Profile: [Windows]
[2015.12.16-04.53.08:372][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.12.16-04.53.08:376][ 0]LogInit: Computer: RIGGS
[2015.12.16-04.53.08:376][ 0]LogInit: User: CptTrotter
[2015.12.16-04.53.08:376][ 0]LogInit: CPU Page size=4096, Cores=4
[2015.12.16-04.53.08:376][ 0]LogInit: High frequency timer resolution =3.417998 MHz
[2015.12.16-04.53.08:376][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx)
[2015.12.16-04.53.08:376][ 0]LogMemory: Platform Memory Stats for Windows
[2015.12.16-04.53.08:376][ 0]LogMemory: Process Physical Memory: 62.95 MB used, 62.95 MB peak
[2015.12.16-04.53.08:376][ 0]LogMemory: Process Virtual Memory: 35.76 MB used, 37.35 MB peak
[2015.12.16-04.53.08:376][ 0]LogMemory: Physical Memory: 4326.63 MB used, 16335.77 MB total
[2015.12.16-04.53.08:376][ 0]LogMemory: Virtual Memory: 295.38 MB used, 8388608.00 MB total
[2015.12.16-04.53.08:419][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
[2015.12.16-04.53.08:578][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...)
Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
[2015.12.16-04.53.08:880][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 750 Ti (Feature Level 11_0)
[2015.12.16-04.53.08:880][ 0]LogD3D11RHI: Adapter has 1993MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 3 output[s]
[2015.12.16-04.53.08:880][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.12.16-04.53.08:884][ 0]LogD3D11RHI: InitD3DDevice
[2015.12.16-04.53.08:884][ 0]LogD3D11RHI: !Direct3DDevice
[2015.12.16-04.53.08:884][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2015.12.16-04.53.08:891][ 0]LogD3D11RHI: Async texture creation enabled
[2015.12.16-04.53.08:904][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2015.12.16-04.53.09:603][ 0]LogTemp:Display: Loaded TP DesktopTargetPlatform
[2015.12.16-04.53.09:615][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2015.12.16-04.53.09:627][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2015.12.16-04.53.09:639][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2015.12.16-04.53.09:651][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2015.12.16-04.53.09:661][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2015.12.16-04.53.09:671][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2015.12.16-04.53.09:681][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2015.12.16-04.53.09:691][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2015.12.16-04.53.09:701][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2015.12.16-04.53.09:711][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2015.12.16-04.53.09:721][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2015.12.16-04.53.09:762][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2015.12.16-04.53.09:772][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2015.12.16-04.53.09:782][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2015.12.16-04.53.09:793][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2015.12.16-04.53.09:793][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.12.16-04.53.09:974][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.12.16-04.53.10:034][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 56MB C:/Users/Cpt. Trotter/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
[2015.12.16-04.53.10:034][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Cpt. Trotter/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc
[2015.12.16-04.53.10:041][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/DerivedDataCache/DDC.ddp.
[2015.12.16-04.53.10:062][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/DerivedDataCache/Compressed.ddp.
[2015.12.16-04.53.10:191][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2015.12.16-04.53.10:202][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Cpt. Trotter/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.12.16-04.53.10:360][ 0]LogInit: Selected Device Profile: [Windows]
[2015.12.16-04.53.10:367][ 0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
[2015.12.16-04.53.10:367][ 0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
[2015.12.16-04.53.10:389][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.12.16-04.53.10:389][ 0]LogMeshUtilities: No automatic mesh merging module available
[2015.12.16-04.53.10:763][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.12.16-04.53.11:514][ 0]LogAssetRegistry: FAssetRegistry took 0.0098 seconds to start up
[2015.12.16-04.53.11:525][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
[2015.12.16-04.53.11:540][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.12.16-04.53.11:819][ 0]SourceControl: Info Source control is disabled
[2015.12.16-04.53.11:820][ 0]SourceControl: Info Source control is disabled
[2015.12.16-04.53.11:829][ 0]SourceControl: Info Source control is disabled
[2015.12.16-04.53.11:839][ 0]SourceControl: Info Source control is disabled
[2015.12.16-04.53.12:040][ 0]LogObj: 26440 objects as part of root set at end of initial load.
[2015.12.16-04.53.12:040][ 0]LogUObjectAllocator: 5438864 out of 0 bytes used by permanent object pool.
[2015.12.16-04.53.12:100][ 0]LogEngine: Initializing Engine...
[2015.12.16-04.53.12:102][ 0]LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.6.0.0
[2015.12.16-04.53.12:105][ 0]LogHMD:Warning: SteamVR failed to initialize. Error: 110
[2015.12.16-04.53.12:222][ 0]LogAIModule: Creating AISystem for world NewWorld
[2015.12.16-04.53.12:227][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2015.12.16-04.53.12:235][ 0]LogInit: FAudioDevice initialized.
[2015.12.16-04.53.12:266][ 0]LogDerivedDataCache: Saved boot cache 0.03s 56MB C:/Users/Cpt. Trotter/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
[2015.12.16-04.53.12:273][ 0]LogInit: Texture streaming: Disabled
[2015.12.16-04.53.12:294][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2015.12.16-04.53.12:294][ 0]LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.8.3-2634408+++depot+UE4-Releases+4.8
[2015.12.16-04.53.12:294][ 0]LogAnalytics: [UEEditor.Rocket.Release] SetUserId b0827b794bc29520f6bdbe889ce645ed|adf8dfdd363c4501ab2eab09d1bc80f5|bc5dc4b9-61d7-4f05-97b2-ee76f5573b53
[2015.12.16-04.53.12:294][ 0]LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession
[2015.12.16-04.53.12:332][ 0]LogInit: Transaction tracking system initialized
[2015.12.16-04.53.12:443][ 0]BlueprintLog: New page: Editor Load
[2015.12.16-04.53.13:057][ 0]LogConsoleManager:Warning: Console variable 'r.VSync' wasn't set ('GameSetting' has a lower priority than 'SystemSettingsIni')
[2015.12.16-04.53.13:057][ 0]LogConsoleResponse:Display:
[2015.12.16-04.53.13:129][ 0]LogCook:Display: Done creating registry. It took 0.00s.
[2015.12.16-04.53.13:258][ 0]SourceControl: Info Source control is disabled
[2015.12.16-04.53.13:258][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/Content/Maps/EndarSpire.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2015.12.16-04.53.13:258][ 0]LightingResults: New page: Lighting Build
[2015.12.16-04.53.13:268][ 0]MapCheck: New page: Map Check
[2015.12.16-04.53.13:268][ 0]LightingResults: New page: Lighting Build
[2015.12.16-04.53.13:276][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000206FA200
[2015.12.16-04.53.14:359][ 0]LogLinker:Warning: Asset '../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/Content/Android/Textures/Beams.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.12.16-04.53.14:361][ 0]LogLinker:Warning: Asset '../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/Content/Android/Textures/plateform_up__Diffuse___id_diffuse_.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.12.16-04.53.14:361][ 0]LogLinker:Warning: Asset '../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/Content/Android/Textures/plateform_up__Normal___id_normal_.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.12.16-04.53.14:361][ 0]LogLinker:Warning: Asset '../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/Content/Android/Textures/plateform_up__Roughness___id_roughness_.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.12.16-04.53.14:362][ 0]LogLinker:Warning: Asset '../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/Content/Android/Textures/pipes_big.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.12.16-04.53.14:413][ 0]LogLinker:Warning: Asset '../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/Content/Materials/M_Metal_Chrome.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.12.16-04.53.14:413][ 0]LogLinker:Warning: Asset '../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/Content/Android/Textures/grunge1.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.12.16-04.53.14:489][ 0]LogLinker:Warning: Asset '../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/Content/Android/Meshes/Arm.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.12.16-04.53.14:489][ 0]LogLinker:Warning: Asset '../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/Content/Android/Materials/Arm.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.12.16-04.53.14:490][ 0]LogLinker:Warning: Asset '../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/Content/Android/Textures/Arm_diffuse.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.12.16-04.53.14:490][ 0]LogLinker:Warning: Asset '../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/Content/Android/Textures/Arm_Emissive.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.12.16-04.53.14:490][ 0]LogLinker:Warning: Asset '../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/Content/Android/Textures/Arm_Metallic.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.12.16-04.53.14:490][ 0]LogLinker:Warning: Asset '../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/Content/Android/Textures/Arm_normal.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.12.16-04.53.14:491][ 0]LogLinker:Warning: Asset '../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/Content/Android/Textures/Arm_Roughness.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.12.16-04.53.14:492][ 0]LogLinker:Warning: Asset '../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/Content/Android/Meshes/Cables_Line002.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.12.16-04.53.14:493][ 0]LogLinker:Warning: Asset '../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/Content/Android/Meshes/Cables_Line005.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.12.16-04.53.14:493][ 0]LogLinker:Warning: Asset '../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/Content/Android/Meshes/Door_Frame.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.12.16-04.53.14:494][ 0]LogLinker:Warning: Asset '../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/Content/Android/Textures/Door_ambientOcclusion.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.12.16-04.53.14:494][ 0]LogLinker:Warning: Asset '../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/Content/Android/Textures/Door_diffuse.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.12.16-04.53.14:495][ 0]LogLinker:Warning: Asset '../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/Content/Android/Textures/Door_height.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.12.16-04.53.14:495][ 0]LogLinker:Warning: Asset '../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/Content/Android/Textures/Door_metallic.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.12.16-04.53.14:495][ 0]LogLinker:Warning: Asset '../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/Content/Android/Textures/Door_normal.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.12.16-04.53.14:496][ 0]LogLinker:Warning: Asset '../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/Content/Android/Textures/Door_roughness.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.12.16-04.53.14:497][ 0]LogLinker:Warning: Asset '../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/Content/Android/Meshes/Door_Right_Door.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.12.16-04.53.14:500][ 0]LogLinker:Warning: Asset '../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/Content/Android/Textures/pipes_small.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.12.16-04.53.14:503][ 0]LogLinker:Warning: Asset '../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/Content/Android/Textures/grunge2.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.12.16-04.53.14:676][ 0]LogLinker:Warning: Asset '../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/Content/Env/Underground/Infrastructure/Materials/M_Infil1_Underground_Ceiling_Pipes.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.12.16-04.53.14:676][ 0]LogLinker:Warning: Unable to load package (../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/Content/Env/Underground/Infrastructure/Materials/M_Infil1_Underground_Ceiling_Pipes.uasset) PackageVersion 482, MaxExpected 451 : LicenseePackageVersion 0, MaxExpected 0.
[2015.12.16-04.53.14:676][ 0]LogLinker:Warning: Asset '../../../../../../Users/Cpt. Trotter/Documents/Unreal Projects/Infinity/Content/Env/Underground/Infrastructure/Materials/M_Infil1_Underground_Ceiling_Pipes.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.12.16-04.53.14:676][ 0]LogLinker:Warning: Unable to load package (../../../../../../Users/Cpt. Trotter/Document