When trying to launch on android, I get compiler errors for C++11 code. (My C++11 code compiles and works when launching on the desktop.)
I have read that you just need to set some compiler options for the Android NDK to enable C++11:
http://www.drdobbs.com/cpp/accessing-c11-features-of-the-android-nd/240168385
But I cannot see where to do this when building from unreal. Any ideas?
Example error:
SocketReader.cpp(70,3) : error: use of undeclared identifier ‘this_thread’
LogPlayLevel: UnrealBuildTool: this_thread::sleep_for(millisecs);