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Walls and doors...


In my game I have building functional. Now I faced with question - how to make doors/windows in walls?

In this video https://www.youtube.com/watch?v=RGxf2SiUBt8 described, how to make it with BSPs. But in my game walls are Blueprints with StaticMeshActors and method with Subtractive BSP doesn't work for them.

Another way, that I see - to spawn BSPs for walls, not StaticMeshActors. But how to spawn them in blueprints and how to access materials of the spawned walls BSPs?

Or may be there are another ways for dynamical walls/doors/windows building?

Thank you!

Product Version: UE 4.10
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asked Dec 16 '15 at 02:52 PM in Using UE4

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Arthur Khusnutdinov
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I can suggest creating a static mesh that contains part of a wall with door/window hole. Then spawn it next to your wall mesh.

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answered Dec 16 '15 at 02:55 PM

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avatar image Arthur Khusnutdinov Dec 16 '15 at 02:58 PM


Yep, it's possible way, but I don't know, where user, who building in-game level, will place windows or doors... I don't want to limit gamers with pre-installed holes in the walls....

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So mayby unified size walls? Then you create wall with door/window with this unified size and even replace them in game. If you really want give user possibility to put doors anywhere they want (2 doors next to each other, windows on any hight of wall, doors on roof etc) then I have no idea how to create it.

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answered Dec 17 '15 at 08:23 AM

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