Why does CapsuleTraceByChannel use ETraceTypeQuery instead of ECollisionChannel/Why don't default ECCs show up in XTraceByChannel?
So I'm trying to trace against the pawn channel to see if things are blocking against Pawn, but as far as I can tell any of the blueprint trace functions like "CapsuleTraceByChannel" will only let you use custom trace channels, not any of the defaults.
I can see that ConvertToTraceType exists in the engine, but it's not accessible by blueprint.
Does anybody have any idea why the default collision channels can't be used in channel traces?
asked Dec 16 '15 at 05:50 PM in Blueprint Scripting
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