When I try to package my project, it fails with this message: PackagingResults:Error: Error Unknown Cook Failure.
I have pasted the log to .txt file. There are many warnings but which exactly can be preventing the success of packaging?
asked Dec 16 '15 at 08:13 PM in Packaging & Deployment
Hello Tongucci, If you press "CTRL + F" in that log, you can find the following error:
LogBlueprint:Error: [compiler FirstPerson_AnimBP] Error Play FirstPerson_Idle references sequence that uses different skeleton FirstPerson_Skeleton
So in this case its a skeleton related error.
answered Dec 17 '15 at 05:46 PM
Luos from the cavepack here. The warning states this:
"MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.17-10.44.29:235][ 0]LogLinker:Warning: Asset '../../../../../../Users/Tonguc/Documents/Unreal Projects/test2/Content/LuosCaves/Meshes/Props_Nopal_rocks/SM_LCave_P_Free2_Nopal_Rock_45.uasset' has been saved with engine version newer than current and therefore can't be loaded. CurrEngineVersion: 4.9.2-2707645+++depot+UE4-Releases+4.9 AssetEngineVersion: 4.10.0-2758231+++depot+UE4-Releases+4.10"
Meaning the version of the cave you used, was newer than the engine version you used.
Looking at the 4.10.1 build log, I found this error:
" Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Core\Public\Serialization\Archive.h] [Line: 96] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: FMemoryWriter does not support data larger than 2GB. Archive name: C:/Users/Tonguc/Documents/Unreal Projects/test4101/Content/Maps/LCaves_Mesh_Showcase.umap."
And, I dont know what that problem is. Since you dont need the showcase map, you could delete it. But I am sure someone else can explain why the error occurs. It should not have anything to do with the cave pack itself.
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