Here are a few questions about the physics engine I can’t find the answer to:
Is there a way to get information from the physics engine about collisions before the effects are actually propagated to the game world?
If you have disabled physics simulation for a Pawn that you are controlling, is there still a way to ask a hypothetical question to the physics engine what the effects would be if we are hitting an object?
During a collision I would like to know the next position of an object in advance and then decide myself if I want to let the object pass through the other or if a collision should occur. Is there a way to achieve this or get this information about the collision?
I also might want to add an extra force or impulse to the collision before it is updated to the screen. Is this possible within one tick?