How do I rotate a particle system with an image to align wherever spawned?
I have a particle system much like above in a blueprint to spawn in front of the player upon mouse click. My problem is that when I go to rotate the particle on any axis, even if the image is locked on the Y axis, it wont rotate the image. I need it to rotate to face the same way as the character casts it but not follow the player or camera once it is spawned. Basically what I need that isnt working: 1. Player casts spell 2. Spells image (magic circle thing) is facing direction it was cast 3. Spells image does NOT follow player.
asked Dec 16 '15 at 10:43 PM in Blueprint Scripting
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