I have a particle system much like above in a blueprint to spawn in front of the player upon mouse click.
My problem is that when I go to rotate the particle on any axis, even if the image is locked on the Y axis, it wont rotate the image. I need it to rotate to face the same way as the character casts it but not follow the player or camera once it is spawned.
Basically what I need that isnt working:
- Player casts spell
- Spells image (magic circle thing) is facing direction it was cast
- Spells image does NOT follow player.