Need some help with a weapon lead blueprint
I've made this weapon lead blueprint that seems to work pretty well, but here's the kicker: it only works if you turn right.
I made it so if the axis value from "MouseX" is greater than 0, it'll rotate the first person viewmodel 5 degrees to the right through a timeline event called "Turnright". I've been trying to figure out how to make it so when the axis value is less than 0, it reverses "Turnright", then plays "Turnleft", and vice versa, but I've had no luck. Any ideas?
asked Dec 17 '15 at 01:21 AM in Blueprint Scripting
Just setup another branch off of false of your first branch, and check whether or not the value is less than 0.
answered Dec 17 '15 at 02:49 AM
Here's my blueprint for it. Just take the axis values for your mouse movement input and rotate the accordingly on the x and y axis. Then you just add the base rotation of the weapon. Hope you can use this well.
answered Jul 13 '18 at 11:00 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here