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[Closed] Is there a way to set the Lightmap coordinates of multiple meshes in engine or while importing?

I am trying to import a large single fbx file with thousand of multiple meshes. All the import process goes good but all the models shows invalid lightmap setting except the first one. Now I know to fixed it, i have to generate a new UV set or to change the lightmap co-ordinates to 0 but there are thousand of meshes so is there a way to set the lightmap co-ordinate for all the meshes instead of going through each one of them manually.


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asked Apr 25 '14 at 03:22 PM in Rendering

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The question has been closed Jul 09 '14 at 01:27 PM by TJ V for the following reason:

Duplicate Question - https://answers.unrealengine.com/questions/64987/how-to-change-lightmap-resolution-for-entire.html

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