Loading progress bar during changing scenes

Hey Guys.

I am working on unreal 4.9 and using Blueprint. I am struck here in level change.

How can I show a loading progress bar when loading levels? I want to make sure that progress bar will fill accordingly with assets loading in background.
I have used ‘level streaming’ and when its completes → ‘open level’, and parallel to it using sequence to display loading screen widget.

I am confused that Am i doing it right or not because I want new scene to start only when all assets are loading.

NOTE : not using C++

Since all Widgets get destroyed when loading a new scene I don’t believe it’s possible, even half a year later…
Great, Unreal!

Here is how to accomplish this since 4.20.x,