Effect of engine scalability settings on a Particle.
Hello, am new to UE. I was trying to develop some particle systems like fire, snow, etc. I have made a campfire model particle with the epic settings in "engine scalability settings" and it appears to be cool. But when I made the settings low, the fire lost the continuity and started like flickering. So I would like to know how to solve this issue, that if i run it in low settings, thought there may be lack of definition, but should maintain the continuity.
asked Dec 17 '15 at 09:43 AM in Using UE4
Sadly I cant explain exactly how to set up particle LOD's, but take a look at https://docs.unrealengine.com/latest/INT/Engine/Rendering/ParticleSystems/LODs/index.html If you set up proper LOD's for your particle system, it shouldnt lose its continuity!
Hope that helps at least a little!
answered Dec 18 '15 at 01:50 PM
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