Effect of engine scalability settings on a Particle.

Hello, am new to UE. I was trying to develop some particle systems like fire, snow, etc. I have made a campfire model particle with the epic settings in “engine scalability settings” and it appears to be cool. But when I made the settings low, the fire lost the continuity and started like flickering. So I would like to know how to solve this issue, that if i run it in low settings, thought there may be lack of definition, but should maintain the continuity.

Hello Sreejith.

Sadly I cant explain exactly how to set up particle LOD’s, but take a look at Particle System Level of Detail (LOD) | Unreal Engine Documentation
If you set up proper LOD’s for your particle system, it shouldnt lose its continuity!

Hope that helps at least a little!