Can't cook or package project

Hello,

i made my project in 4.9 and i could package and stuff until today and i upgraded a few weeks ago to 4.10 and i could package then and i also could in 4.10.1 hot fix but since today i can’t package my project anymore.

MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:189][  0]LogCook:Display: Cook by the book total time in tick 6.204013s total time 8.174310
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:189][  0]LogCookCommandlet:Display: GC...
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:301][  0]LogInit:Display: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:302][  0]LogInit:Display: Warning/Error Summary
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:302][  0]LogInit:Display: ---------------------
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:302][  0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Structures/ItemMaster.ItemMaster_C:ItemData'. Unknown structure.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:302][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/FirstPersonBP/FirstPersonOverview'
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:302][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/FirstPersonBP/FirstPersonOverview': Can't find file '/Game/FirstPersonBP/FirstPersonOverview'
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:303][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Class /Game/FirstPersonBP/FirstPersonOverview.FirstPersonOverview_C'
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:303][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/FirstPersonBP/FirstPersonOverview.FirstPersonOverview_C'
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:303][  0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning Input Axis Event references unknown Axis 'LookUp' for  InputAxis LookUp 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:303][  0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning Input Axis Event references unknown Axis 'Turn' for  InputAxis Turn 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:303][  0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning Input Axis Event references unknown Axis 'MoveRight' for  InputAxis MoveRight 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:304][  0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning Input Axis Event references unknown Axis 'MoveForward' for  InputAxis MoveForward 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:304][  0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0006.37] Compile of Ue4ASP_Character successful, but with 4 Warning(s) [in 6 ms]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:304][  0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0006.37] Compile of Ue4ASP_Character successful, but with 5 Warning(s) [in 0 ms]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:304][  0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0006.37] Compile of Ue4ASP_Character successful, but with 6 Warning(s) [in 0 ms]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:305][  0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0006.43] Compile of Ue4ASP_Character successful, but with 4 Warning(s) [in 7 ms]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:305][  0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0006.43] Compile of Ue4ASP_Character successful, but with 5 Warning(s) [in 0 ms]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:305][  0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0006.43] Compile of Ue4ASP_Character successful, but with 6 Warning(s) [in 0 ms]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:305][  0]LogInit:Display: LogClass:Warning: Property ItemData of ItemMaster_C has a struct type mismatch (tag STRUCT_REINST_ItemDetailsMaster_0 != prop FallbackStruct) in package:  ../../../../../../Users/stan/Documents/Unreal Projects/GameProject/Content/Structures/ItemMaster.uasset. If that struct got renamed, add an entry to ActiveStructRedirects.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:306][  0]LogInit:Display: LogClass:Warning: Property ItemData of ItemMaster_C has a struct type mismatch (tag FallbackStruct != prop ItemDetailsMaster) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:306][  0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Structures/Items/Weapons/Weapons.Weapons_C:UserConstructionScript; removing parent information, but keeping function
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:307][  0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0008.41] Compile of Ue4ASP_Character successful, but with 4 Warning(s) [in 4 ms]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:307][  0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0008.41] Compile of Ue4ASP_Character successful, but with 5 Warning(s) [in 0 ms]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:307][  0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0008.41] Compile of Ue4ASP_Character successful, but with 6 Warning(s) [in 0 ms]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:307][  0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0008.46] Compile of Ue4ASP_Character successful, but with 4 Warning(s) [in 6 ms]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:308][  0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0008.46] Compile of Ue4ASP_Character successful, but with 5 Warning(s) [in 0 ms]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:308][  0]LogInit:Display: LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0008.46] Compile of Ue4ASP_Character successful, but with 6 Warning(s) [in 0 ms]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:308][  0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Structures/Items/Ammunition/Munitions.Munitions_C:UserConstructionScript; removing parent information, but keeping function
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:308][  0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Structures/Items/Consumables/Consumables.Consumables_C:UserConstructionScript; removing parent information, but keeping function
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:309][  0]LogInit:Display: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:309][  0]LogInit:Display: Failure - 2 error(s), 44 warning(s)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:309][  0]LogInit:Display: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Execution of commandlet took:  8.55 seconds
MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 12,0750998s to run UE4Editor-Cmd.exe, ExitCode=1
MainFrameActions: Cooking (Windows): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Cooking (Windows): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Cooking (Windows): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Cooking (Windows): Program.Main: ERROR: Exception in AutomationScripts.Automation: Cook failed.
MainFrameActions: Cooking (Windows): Stacktrace:    bij Project.Cook(ProjectParams Params)
MainFrameActions: Cooking (Windows):    bij BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Cooking (Windows):    bij BuildCommand.Execute()
MainFrameActions: Cooking (Windows):    bij AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Cooking (Windows):    bij AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Cooking (Windows):    bij AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Cooking (Windows):    bij AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
MainFrameActions: Cooking (Windows):    bij AutomationTool.Program.Main()InnerException in AutomationUtils.Automation: BUILD FAILED: Failed while running Cook for C:\Users\stan\Documents\Unreal Projects\GameProject\GameProject.uproject; see log C:\Users\stan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.10\Cook-2015.12.17-13.41.45.txt
MainFrameActions: Cooking (Windows): Stacktrace:    bij AutomationTool.CommandUtils.RunCommandlet(String ProjectName, String UE4Exe, String Commandlet, String Parameters)
MainFrameActions: Cooking (Windows):    bij Project.Cook(ProjectParams Params)
MainFrameActions: Cooking (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Cooking (Windows): Program.Main: AutomationTool exiting with ExitCode=Error_UnknownCookFailure
MainFrameActions: Cooking (Windows): Domain_ProcessExit
MainFrameActions: Cooking (Windows): copying UAT log files...
MainFrameActions: Cooking (Windows): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Cooking (Windows): BUILD FAILED

This is what i got in the log output (it is a bit long and i did not know how else to post it)
i hope someone knows how to fix the issue not being able to package or cook the project

thanks in advance

Hello,

Try going into your project folder and Deleting the Saved, Intermediate, and Config folders. (Make copies first, just in case). Also, if the issue persists after deleting these folders, restart your computer and give it another try. Let me know if either of those solutions work.

hello,

thanks for the quick reply, I did both of the things you said and they did not work.

Here are the errors that seem to be causing your issue:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:302][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property ‘StructProperty /Game/Structures/ItemMaster.ItemMaster_C:ItemData’. Unknown structure.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:302][ 0]LogInit:Display: LogLinker:Warning: Can’t find file ‘/Game/FirstPersonBP/FirstPersonOverview’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:302][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘/Game/FirstPersonBP/FirstPersonOverview’: Can’t find file ‘/Game/FirstPersonBP/FirstPersonOverview’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.17-12.41.45:303][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object ‘Class /Game/FirstPersonBP/FirstPersonOverview.FirstPersonOverview_C’

Go ahead and take a look at the struct mentioned in the first error message and see if you can fix that up. It’s possible that it was renamed or removed and it is still looking for it. After you fix that, provide the full output logs if there is another error. Thank you

Hello,

I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to reply to this thread. For any new issues, please create a new Answerhub topic.

Have a great day,

Sean Flint

hey,
Sorry for the delay but i have been busy with other stuff lately. I figured out what the problem was and it was me moving some items out of the folder so the editor couldn’t find them anymore.
Thanks for the help

It is indeed solved now

have a nice day

How would you solve it if it wasn’t moved from folder to folder?

Hello,

If this does not resolve your issue, please open up a new post in the Packaging & Deployment section. Provide as much information as possible, including the logs from your project’s Saved->Logs folder.

Thank you!

What did you do to resolve it?