FPS eye open and closed animation

hello guys, i’d like to ask what are possible ways to create eye open and closed animation? i have seen vignette in ue4 documentation, it’s kind of effect that i’d like to achieve. here are the illustrations

71007-e8mt-l.gif

You could use vignette to some extent, but to have the best control I would use a custom blendable post-process material. You could use a circular gradient and turn the radius into a parameter, or you could implement your own eliptical gradient through math and use parameters to create the blink effect.

Probably the easiest though would be to use a linear gradient along with an offset parameter representing the top lid and just use the parameter to move this gradient down when blinking.

Hello lolmourne,

did you find a solution. If you have one, would be very nice to see your final BluePrint.

Thanks an Best regards
Flow

The technique that getnamo is referring to here is similar to the method employed by the crew over at GameDev.tv in their “Create VR Experiences with Unreal Engine and C++” course.

It’s worth checking out on Udemy if you want to understand how this works.
https://www.udemy.com/unrealvr/