FPS eye open and closed animation
hello guys, i'd like to ask what are possible ways to create eye open and closed animation? i have seen vignette in ue4 documentation, it's kind of effect that i'd like to achieve. here are the illustrations
asked Dec 17 '15 at 02:22 PM in Blueprint Scripting
You could use vignette to some extent, but to have the best control I would use a custom blendable post-process material. You could use a circular gradient and turn the radius into a parameter, or you could implement your own eliptical gradient through math and use parameters to create the blink effect.
Probably the easiest though would be to use a linear gradient along with an offset parameter representing the top lid and just use the parameter to move this gradient down when blinking.
answered Dec 17 '15 at 03:12 PM
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