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FPS eye open and closed animation

hello guys, i'd like to ask what are possible ways to create eye open and closed animation? i have seen vignette in ue4 documentation, it's kind of effect that i'd like to achieve. here are the illustrations alt textalt text

Product Version: UE 4.8
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e8mt-l.gif (1.4 MB)
eye.jpg (118.9 kB)
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asked Dec 17 '15 at 02:22 PM in Blueprint Scripting

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lolmourne
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avatar image TheFlow3k Oct 29 '17 at 09:57 AM

Hello lolmourne,

did you find a solution. If you have one, would be very nice to see your final BluePrint.

Thanks an Best regards Flow

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You could use vignette to some extent, but to have the best control I would use a custom blendable post-process material. You could use a circular gradient and turn the radius into a parameter, or you could implement your own eliptical gradient through math and use parameters to create the blink effect.

Probably the easiest though would be to use a linear gradient along with an offset parameter representing the top lid and just use the parameter to move this gradient down when blinking.

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answered Dec 17 '15 at 03:12 PM

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getnamo
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avatar image nickdongas Jun 13 '18 at 03:27 AM

The technique that getnamo is referring to here is similar to the method employed by the crew over at GameDev.tv in their "Create VR Experiences with Unreal Engine and C++" course.

It's worth checking out on Udemy if you want to understand how this works. https://www.udemy.com/unrealvr/

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