Is there a Blueprint node to detect if Oculus is plugged in?

There isn’t a convenience function to check if specifically an Oculus is plugged in, but you do have IsHMDEnabled node in blueprint, or you can use the get the orientation/position node which will be zero if an HMD is not available. In addition to that you can get the screen percentage and other parameters to classify the HMD that is enabled. You can also call console commands to determine even more data e.g. stereo show.

Hi,

I am developing an application for Oculus and I would like to have a function that switches certain parameters and quality settings based on whether an oculus rift is plugged in. I.e: lower the screenpercentage and texture quality when it is plugged in to up the framerate.

I was thinking of doing this with a branch that uses a boolean to check if it is plugged in or not, but I can’t find the right node for this.

Is there even such a node? Or am I going about this the wrong way?

Thanks in advance

Thanks! I should be able to figure it out using one of those nodes.